![]() (And apologies if my dislikes of Rouge"lites" caused any offence. I also had a quick look at angband.live (bookmarked as this is an awesome resource) and I will also check out the other variants mentioned in this thread there or offline.Īgain guys thanks a million for the wealth of information bestowed upon me here, the Angband rabbit hole goes deep so this was of great aid, seriously. The others may also grow on me as I sink further time into them, not going to lie i'm slightly overwhelmed by Vanilla Angband and it may take me a week or two before I feel comfortable with it. Sil pretty instantly clicked with me, it is already a new favourite of mine, it reminds me somewhat of Brogue in that it seems very streamlined. as these seem to be some of the more actively maintained variants (so more chances of improvements to UI and, bug fixes and answered feature requests). I have currently installed Angband 4.2.0, Sil-Q (latest build) and Frogcomposband 7.1. Wow!!! I am very thankful for all of the replies and very humbled. Infamously, Nethack relies on spoilers, while according to Craddock's Dungeon Hacks book, Angband was intentionally conceived to have little to no need for spoilers. And personally I'd rather have Angband than Nethack. That's something which has fallen out of favour a bit these days, but I think it has its place. Regardless, you should prepared for the reality that Angband in all its forms is fundamentally a grind. So yes, both Angband and its variants are still worth playing, but which variants and which incarnation of vanilla you'll enjoy depends on your preferences. ![]() For the latter type I'd go for ToME2, though Halls of Mist has always intrigued me. For the former type, Quickband and Tiny Angband dramatically reduce the length of the dungeon and also accelerate character advancement accordingly (Tiny is my personal favourite of the two). For me, the best Angband variants are the ones which either make the game shorter or turn it into something different. I've seen the name Frogcomposband thrown around a few times, though I don't know why. Of course, there are still those who will prefer older versions, but luckily most of the whole back catalogue is still available.Ĭuriously, I actually find that many of the variants now feel more dated than vanilla, simply because most are based on older versions. But it hasn't dated as much as it could, in large part thanks to the changes made over the last couple of years or so. It's still very much Angband and, as such, is a fairly old-school dungeon grind. It's still very much Angband but it's designed to have a livelier pace, and some elements which used to be a bit of a grind (going back to town and selling stuff at the shops) have been reduced or removed. The current official maintainer of vanilla Angband is particularly keen on making the game fit better with modern play sensibilities. I think Angband benefits from the fact that it's still actively being changed and modernised. Roguelike Radio podcast for all things roguelike-y. ![]()
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